![]() At first, the development team was opposed to the idea because the game would become imbalanced. ![]() When our sales team saw the character they asked if he could fly by flapping his overly large ears. We invited people from within our development department for character designs that fit the game’s nature and chose Klonoa. Hideo Yoshizawa, Director of Klonoa: First was the idea to inflate an enemy by shooting it and being able to carry it around to attack other enemies. How did you come up with concept for Klonoa as a character? In this interview Yoshizawa waxes about the ending’s metaphor, talks about a new feature for the North American version of Klonoa, and describes how Klonoa changed for the Wii. Personally, Klonoa is most memorable for its charming character and tear jerking ending. ![]() In the Wii version scheduled to come out here later this year Klonoa has been updated to a 3D model. Players explored 3D levels with a 2D sprite. The game is a platformer with a unique “twist”. Klonoa made his first appearance on the PsOne over eleven years ago under the direction of Hideo Yoshizawa who also worked on the original Ninja Gaiden games. ![]()
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